How are sounds and music for video games made? Who makes them, and how do they get into the game? What is it like working in game audio?
This interactive presentation, Working in Game Audio, will introduce the basics of game audio with demonstrations of key concepts and ample time for questions. There will be an overview of game development disciplines, game audio roles, and the art and technology of game audio accompanied by live demonstration, video examples, and hands-on activities.
Working in Game Audio is presented by Amanda Laven, a professional video game composer and sound designer from the Capital Region of New York who specializes in synthesizing stylistic references into original pieces based on narratives, moods, and visual art.